Шаловливая маленькая мышка съела весь Ваш сыр. В возмущении, Вы решили поймать вора и отомстить. Вашей целью в этой игре, является поймать мышку, пока она не убежала. В начале игры, мышка будет находиться в центре большого ковра, состоящего из множества шестиугольных плиток и нескольких колонн. Каждый раз, когда Вы нажимаете на пустые плитки, чтобы поместить колону, мышка переместить на смежную плитку. Продолжите процесс, до того, как Вы успешно поймаете мышку. Примите во внимание, что Вам необходимо достичь цель до того, как мышка сойдет с ковра или Вы проиграете. Вы начнете игру с 20000 очками, как указано в верхнем левом углу экрана. Каждый раз, когда Вы помещаете колонну а ковер, Вы теряете 50 очков. Можете ли Вы построить непроходимую ловушку?
The naughty little mouse has consumed all of your cheese. Outraged, you decided to catch the thief and gives it some delicious revenge. In this game, your target is to trap the mouse before it escapes. When the game starts, the mouse will stay at the center of a large mat composed of multiple hexagonal tiles and a number of pillars. Each time when you click any of the empty tiles to place a pillar, the mouse will move to an adjacent tile. Continue the process until you successfully trap the mouse. Note that you need to accomplish your goal before the mouse moves out of the mat, or you will lose. You will start the game with 20000 points, as shown at the top left corner of the screen. Each time you place a pillar onto the mat, 50 points will be deducted. Can you construct an unbreakable trap?
لقد استهلك الفأر الصغير المشاغب كل الجبن الخاص بك. بغضب، قد قررت الإمساك باللص وإعطاؤه بعض الانتقام اللذيذ. فى هذه اللعبة، هدفك هو الإيقاع بالفأر قبل أن يهرب. عندما تبدأ اللعبة، سيبقى الفأر فى منتصف بساط كبير يتألف من بلاطات سداسية متعددة وعدد من الأعمدة. فى كل مرة عند نقر أى من البلاطات الخالية لوضع عمود، سيتحرك الفأر إلى بلاطة مجاورة. استمر فى العملية حتى تنجح فى الإمساك بالفأر. لاحظ أنك تحتاج أن تحقق هدفك قبل أن يتحرك الفأر إلى خارج البساط، أو ستخسر. سوف تبدأ اللعبة بـ ٢٠٠٠٠ نقطة، كما هو ظاهر فى الركن الأيسر العلوى من الشاشة. فى كل مرة تقوم بوضع عمود على البساط، سيتم خصم ٥٠ نقطة. هل يمكنك إنشاء مصيدة قادرة على التحمل؟
Ключевые слова: l’hexa, l’hexagone, la carte, le tapis, la souris, le pilier, la proie, l’énigme, le rat, le rongeur, la tuile, le piège
La petite souris vilaine a consommé tout votre fromage. Indigné, vous avez décidé d’attraper le voleur et le donner de vengeance délicieuse. Dans ce jeu, votre objectif est de prendre au piège la souris avant qu’elle ne s’échappe. Quand le jeu commence, la souris restera au centre d’un grand tapis composé des tuiles hexagonales multiples et un nombre de piliers. Chaque fois que vous faites un clic sur n’importe laquelle des tuiles pour placer un pilier, la souris se déplacera vers une tuile adjacente. Continuez le processus jusqu’à ce que vous preniez avec succès au piège la souris. Notez que vous devez achever votre objectif avant que la souris se déplace du tapis, ou vous perdrez. Vous commencerez le jeu avec 20000 points, comme indiqué au coin gauche supérieur de l’écran. Chaque fois vous mettez un pilier sur le tapis, 50 points seront déduits. Pouvez-vous construire un piège incassable?
Die freche kleine Maus hat Ihren ganzen Käse aufgefressen. Empört haben Sie beschlossen, den Dieb zu fangen und ihm eine Lektion zu erteilen. In diesem Spiel sollen Sie die Maus fangen, bevor sie entkommt. Wenn das Spiel beginnt, befindet sich die Maus in der Mitte einer großen Matte, die aus vielen sechseckigen Platten und einer Anzahl Säulen besteht. Jedes Mal, wenn Sie eine leere Platte anklicken, um eine Säule aufzustellen, bewegt sich die Maus auf eine angrenzende Platte. Fahren Sie fort, bis es Ihnen gelungen ist, die Maus in die Falle zu locken Beachten Sie, dass Sie Ihre Aufgabe erledigen müssen, bevor sich die Maus von der Matte herunter bewegt, sonst verlieren Sie. Sie beginnen das Spiel mit 20.000 Punkten, wie oben links auf dem Bildschirm angezeigt. Jedes Mal, wenn Sie eine Säule auf die Matte stellen, werden 50 Punkte abgezogen. Können Sie eine unfehlbare Falle bauen?
못된 생쥐가 당신의 치즈를 먹어치웠습니다. 이제 달콤한 덫으로 도둑을 잡아 복수할 차례입니다. 이 게임의 목표는 쥐를 가두는 것입니다. 게임이 시작하면, 수많은 육각형 타일과 몇 개의 기둥이 있는 커다란 깔개 가운데에 쥐가 있습니다. 빈 곳을 클릭해서 기둥을 놓으면, 쥐가 옆 타일로 옮겨갑니다. 이 과정을 반복해서 쥐를 가둡니다. 쥐가 깔개 밖으로 나가버리면 게임이 끝납니다. 화면 왼쪽 위에 보이듯 20,000점으로 게임을 시작하며, 깔개에 기둥을 놓을 때마다 50점이 깎입니다. 부술 수 없는 덫을 놓으십시오! ...................................................................................................................................................................................................................
O ratinho danado comeu todo o seu queijo. Revoltado, você decidiu pegar o ladrão e se vingar dele. Neste jogo, o seu objetivo é encurralar o rato antes que ele escape. No início do jogo, o rato estará no meio de um tapete feito de várias peças hexagonais e alguns pilares. Sempre que você clicar numa das peças vazias para colocar um pilar, o rato passará para uma peça adjacente. Continue esse processo até que consiga encurralar o rato. Lembre-se de que você precisa atingir a meta antes que o rato saia do tapete, ou perderá o jogo. Você começará o jogo com 20000 pontos, como mostrado no canto superior esquerdo da tela. Sempre que colocar um pilar no tapete, serão deduzidos 50 pontos. Você consegue construir uma armadilha inquebrável?
Ключевые слова: hechizo, hexágono, plano, alfombra, ratón, pilar, puzzle, rata, roedor, celda, trampa
El ratoncito travieso ha consumido todo el queso. Al estar indignado, intenta darle caza con una deliciosa venganza. En este juego, el objetivo es atrapar al ratón antes de que escape. Cuando el juego empieza, el ratón estará en el centro del gran plano compuesto por múltiples celdas hexagonales y un número de pilares. Cada vez que cliques sobre cualquier celda vacía para colocar el pilar, el ratón se moverá hacia una celda adyacente. Continúa el proceso hasta que atrapes al ratón. Ten en cuenta que necesitas conseguir el objetivo antes de que el ratón se mueva fuera del plano, o perderás. El juego empezará con 20000 puntos, que se mostrarán en la esquina superior izquierda de la pantalla. Cada vez que se coloque un pilar sobre el plano, 50 puntos serán deducidos. Puedes construir una trampa irrompible?
Разрешения на распространение: Please contact enquiry@novelgames.com for details.
MOUSE TRAP - PRODUCT LICENSE INFORMATION
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