Welcome to one of the most historic board games in the world! Your goal in this game is to move all your pieces in counterclockwise direction until they are all at your home board, then remove all of your pieces before your opponent does so. You and your opponent will be assigned a set of black or white pieces. The home board of black is located at the lower right region of the board, while the home board of white is located at the upper right region. Before the game starts, you and your opponent will both roll a die to determine the turn order, and the player who gets a higher number will move first. During your turn, click the button in the middle of the screen to roll the dice, and the numbers shown on the dice are the numbers of steps you can take, for example, if 3 and 6 are rolled, you can move a piece 3 steps forward, and then move the same piece or another piece 6 steps forward. You must also make as many moves as possible, for example if you rolled 4 and 3 and you can move your pieces either 4 steps or 3 steps forward but not both, you must move your pieces 4 steps forward. If the numbers of the dice are the same, you can use each die twice and make 4 moves, for example if you rolled a double 5, you can move 4 pieces forward for 5 steps each. You can move your pieces to a column which is empty or is currently occupied by your pieces, but you cannot move your pieces to a column occupied by 2 or more of your opponent's pieces. If a column is only occupied by 1 opponent piece, that piece becomes a "blot," and you can land your piece on that column so as to attack the blot and move it to the bar in the middle of the board. Any piece that is moved to the bar has to start from the beginning again, and a player cannot move any of his pieces until all of his pieces on the bar have entered the game. After moving all of your pieces to your home board, you can start to remove them, and the order of removal will follow the numbers rolled from the dice, for example if y
Ключевые слова: طاولة, أسود, قطعة مكشوفة, لوح, لوحة, لعبة لوحية, عمود, خانة, عكس اتجاه عقارب الساعة, اتجاه عكس عقارب الساعة, نرد, حجر نرد, زهر, يحرك, ينقل, متعدد اللاعبين, متعددة اللاعبين, قطعة, استراتيجية, خطوة, نقلة, أبيض
مرحباً بكم في واحدة من أكثر الألعاب اللوحية تاريخية في العالم! هدفك في هذه اللعبة هو تحريك قطعك في اتجاه عكس عقارب الساعة حتى يتم وضعهم جميعاً في رقعتك الرئيسية، ثم إخراج جميع قطعك قبل أن يقوم منافسك بذلك. سيتم التخصيص لك ولمنافسك بين مجموعتين من القطع السوداء أو البيضاء. الرقعة الرئيسية للأسود توجد في المنطقة السفلى اليمنى للطاولة، بينما الرقعة الرئيسية للأبيض توجد بالمنطقة العليا اليمنى. قبل أن تبدأ اللعبة، أنت ومنافسك كلاكما سوف يرمى نرد لتحديد ترتيب الدور، واللاعب الذي سيحصل على رقم أعلى سوف يقوم بالتحرك أولاً. خلال دورك، أنقر على الزر في وسط الشاشة لرمى النرد، والأرقام الظاهرة على النرد هي عدد الخطوات التي يمكنك أخذها، على سبيل المثال، إذا كانت الرمية ٣ و٦ "شيش سي"، يمكنك تحريك قطعة ثلاث خطوات للأمام، ثم تحريك نفس القطعة أو قطعة أخرى ستة خطوات للأمام. يجب عليك أيضاً أن تقوم بأكبر عدد ممكن من النقلات، على سبيل المثال إذا رميت ٤ و٣ "جهار سي” ويمكنك تحريك قطعك إما أربعة خطوات أو ثلاثة خطوات للأمام لكن ليس كلاهما، يجب عليك تحريك قطعك أربعة خطوات للأمام. إذا كانت أرقام النرد متماثلة "بافه"، يمكنك استخدام كل نرد مرتين وعمل ٤ نقلات، على سبيل المثال إذا رميت ٥ مزدوجة "دبش"، يمكنك تحريك أربعة قطع للأمام لخمسة خطوات لكل قطعة. يمكنك تحريك قطعك إلى خانة فارغة أو مشغولة حالياً بقطعك، لكنه لا يمكنك تحريك قطعك إلى خانة مشغولة بقطعتين أو أكثر لمنافسك. إذا كانت خانة مشغولة بقطعة واحدة فقط للمنافس، تلك القطعة تصبح "قطعة مكشوفة"، ويمكنك أن تضع قطعتك فى هذه الخانة لمهاجمة القطعة المكشوفة ونقلها إلى الحاجز فى منتصف الطاولة. أى قطعة تم نقلها إلى الحاجز يجب أن تبدأ من البداية مجدداً، واللاعب لا يستطيع تحريك أى من قطعه حتى ترجع جميع قطعه التى على الحاجز لللعبة. بعد نقل جميع قطعك إلى رقعتك الرئيسية، يمكنك البدء في إخراجهم، وترتيب الإخراج سيتبع الأرقام المرمية من النرد، على سبيل المثال إذا رميت ١ مزدوج "هب يك"، حينها تستطيع إخراج قطعتين واللتين على بعد خطوة من الهدف. عندما يكون كل عدد الخطوات المطلوبة للقطع المتبقية أقل من الأرقام المرمية، يمكنك نقل القطع التي أقرب إلى الهدف من الأرقام الظاهرة، على سبيل المثال، إذا رميت ٥ و٤ "بنج جهار" ولم يعد لديك قطع على بعد خمسة خطوات من الهدف، في حي
Ключевые слова: le backgammon, les noires, le blot, le tablier, le jeu de tables, la colonne, en sens inverse des aiguilles d’une montre, les dés, le dé, déplacer, multi joueur, la dame, la stratégie, le déplacement, les blanches
Bienvenue à l’un des jeux de tables les plus historiques du monde! Votre but dans ce jeu est de déplacer toutes vos dames en sens inverse des aiguilles d’une montre jusqu’à ce qu’elles soient toutes sur votre jan intérieur, puis faites sortir toutes vos dames avant que votre adversaire ne fasse ainsi. Vous et votre adversaire se verra attribuer un ensemble de dames noires ou blanches. Le jan intérieur des noires se trouve à la région droite inférieure du tablier, tandis que le jan intérieur des blanches se trouve à la région droite supérieure. Avant que le jeu commence, vous et votre adversaire lancerez tous les deux un dé pour déterminer l’ordre du tour, et le joueur qui obtient un nombre plus élevé se déplacera en premier. Pendant votre tour, cliquez sur le bouton au milieu de l’écran pour lancer les dés, et le nombre montré sur les dés est le nombre de déplacements que vous pouvez faire, par exemple, si le 3 et le 6 sont lancés, vous pouvez avancer une dame de 3 cases, et une autre ou la même de 6 cases. Vous devez aussi faire autant de déplacements que possible, par exemple si vous avez lancé le 4 et le 3 et vous pouvez avancer vos dames soit de 4 cases, soit de 3 cases mais pas les deux, vous devez avancer vos dames de 4 cases. Si le nombre des dés sont la même, vous pouvez utiliser deux fois chaque dé et faire 4 déplacements, par exemple si vous avez lancé un double 5, vous pouvez avancer 4 dames de 5 cases chacune. Vous pouvez déplacer vos dames à une flèche qui est vide ou est actuellement occupée par vos dames, mais vous ne pouvez pas déplacer vos dames à une flèche occupée par 2 ou plus des dames adverses. Si une flèche est seulement occupée par 1 dame adverse, cette dame devient un « blot, » dans ce cas le blot est « battu » et il est placé sur la barre au milieu de tablier. N’importe quelle dame qui est déplacée à la barre doit recommencer du début, et un joueur ne peut pas déplacer une de ses dames jusqu’à ce que ses dames sur la barre soient entrées da
Ключевые слова: Backgammon, Schwarz, Fleck, Brett, Brettspiel, Spalte, gegen den Uhrzeigersinn, Würfel, würfeln, Spielzug, Multiplayer, Spielstein, Strategie, Schritt, Weiß
Willkommen bei einem der ältesten Brettspiele der Welt! Ihr Ziel in diesem Spiel ist es, alle Ihre Spielsteine gegen den Uhrzeigersinn zu setzen, bis sie alle in Ihrem Heimfeld sind; entfernen Sie dann alle Ihre Spielsteine, bevor Ihr Gegner dies tut. Sie und Ihr Gegner erhalten jeweils einen Satz schwarzer oder weißer Spielsteine zugeteilt. Das Heimfeld von Schwarz befindet sich im unteren rechten Bereich, wogegen das Heimfeld von Weiß sich im oberen rechten Bereich befindet. Bevor das Spiel beginnt, werden Sie und Ihr Gegenspieler beide einen Würfel rollen, um zu bestimmen, wer beginnt. Der Spieler, der die höhere Augenzahl würfelt, beginnt. Wenn Sie an der Reihe sind, klicken Sie die Schaltfläche in der Mitte des Bildschirms an, um zu würfeln. Die vom Würfel angezeigte Augenzahl zeigt die Anzahl der Schritte an, die Sie ausführen dürfen; zum Beispiel, wenn eine 3 und eine 6 gewürfelt wurden, können Sie einen Spielstein um drei Schritte vorwärts setzen und dann den gleichen Spielstein noch einmal setzen oder einen anderen Spielstein um sechs Schritte vorwärts setzen. Sie müssen zudem so viele Spielzüge wie möglich ausführen; zum Beispiel, wenn Sie eine 4 und eine 3 gewürfelt haben, und Sie können Ihre Spielsteine entweder vier Schritte oder drei Schritte vorwärts bewegen, aber nicht beides, dann müssen Sie Ihre Spielsteine vier Schritte vorwärts bewegen. Wenn Sie die gleiche Zahl mit beiden Würfeln werfen, können Sie jeden Würfel zweimal benutzen und vier Spielzüge machen; zum Beispiel, wenn Sie zweimal die 5 gewürfelt haben, können Sie vier Spielsteine jeweils fünf Schritte vorwärts setzen. Sie können Ihre Spielsteine auf eine Spalte setzen, die leer ist oder gegenwärtig von Ihren Spielsteinen besetzt ist, aber Sie können Ihre Spielsteine nicht auf eine Spalte setzen, die von zwei oder mehr Spielsteinen Ihres Gegners besetzt ist. Falls eine Spalte nur von einem gegnerischen Spielstein besetzt ist, wird dieser Spielstein zu einem „Flecken“ und Sie können Ihren Spi
Ключевые слова: 백가몬, 검은색, 쉬운 먹잇감, 보드, 보드 게임, 꼬챙이, 반시계방향, 주사위, 주사위, 움직이다, 멀티플레이어, 바둑알, 전략, 걸음, 흰색
보드 게임 세계에서 오랜 역사를 자랑하는 백가몬! 이 게임의 목표는 상대보다 먼저 바둑알을 반시계방향으로 옮겨 자기 진영으로 모은 후, 모두 제거하는 것입니다. 당신과 상대는 검은색이나 흰색 바둑알을 나눠 가질 것입니다. 검은색 돌의 진영은 오른쪽 아래이고, 희색 돌의 진영은 오른쪽 위입니다. 주사위를 던져 게임 순서를 정하며, 큰 수가 나온 쪽이 먼저 합니다. 게임이 시작하면 우선, 주사위 던지기 버튼을 눌러서 나온 수만큼 바둑알을 옮깁니다. 예를 들어, 3과 6이 나오면 3칸 앞으로 간 후 다시 6칸을 가거나, 다른 바둑돌로 6칸을 가도 됩니다. 또한, 최대한 멀리 가는 것이 좋습니다. 예를 들어, 4와 3이 나오면 4칸과 3칸을 가야 하는데 둘 다 갈 수 없을 때에는 4칸을 가는 것이 당연합니다. 더블이 나오면 각 주사위 수를 두 번 사용하여 총 네 번 옮길 수 있습니다. 예를 들어 5가 더블로 나오면 5칸씩 네 번을 옮길 수 있습니다. 비어있거나 당신의 바둑알이 있는 꼬챙이로 옮길 수 있지만, 상대의 바둑알이 2개 이상 있는 곳에는 갈 수 없습니다. 상대의 바둑알이 하나만 있을 때 그 바둑알을 '블롯(쉬운 먹잇감)'이라고 부르며, 블롯을 잡아 보드 가운데 있는 구덩이로 쫓아냅니다. 차례가 오면 구덩이에 빠진 바둑알부터 시작해야 하며, 구덩이에 빠진 바둑알이 모두 나오기 전까지는 다른 바둑알을 옮길 수 없습니다. 바둑알을 모두 홈으로 옮기면 제거할 수 있으며, 제거 순서는 주사위를 던져 나온 숫자입니다. 예를 들어 1이 더블로 나왔을 때, 한 칸만 가면 밖으로 나올 수 있는 바둑알 두 개를 제거할 수 있습니다. 주사위를 던져 나온 숫자가 남아 있는 바둑알을 제거하는 데 필요한 숫자보다 크면 홈에 가까운 것부터 제거할 수 있습니다. 예를 들어, 5와 4가 나왔는데 5번째 칸에 바둑알이 없고 4번째 칸에 바둑알이 두 개 있으면, 그 두 개를 제거할 수 있습니다. 화면에 표시된 제한시간 안에 바둑돌을 옮기지 못하면 집니다. 치명적인 작전으로 상대를 무릎 꿇리고 백가몬 챔피언이 되십시오!
Ключевые слова: gamão, preto, mancha, tabuleiro, jogo de tabuleiro, coluna, sentido antihorário, dados, dado, mover, vários jogadores, peça, estratégia, passo, branco
Experimente um dos jogos de tabuleiro mais antigos do mundo! O seu objetivo neste jogo é mover todas as peças no sentido antihorário até que todas estejam na sua parte do tabuleiro e, em seguida, remover todas as suas peças do tabuleiro antes que o seu oponente faça o mesmo. Você e o seu oponente receberão um conjunto de peças pretas ou brancas. A parte do tabuleiro que pertence às peças pretas fica na região inferior direita do tabuleiro, enquanto que a parte que pertence às peças brancas fica na região superior direita. Antes do início do jogo, você e o seu oponente jogarão um dado para determinar a ordem das rodadas, e o jogador que conseguir o número mais alto começará. Durante a sua vez, clique no botão localizado no meio da tela para jogar os dados, e os número mostrados neles representam o número de passos que você pode dar; por exemplo, se tirar 3 e 6 nos dados, você deve mover uma peça 3 passos à frente, e então mover a mesma peça ou outra peça 6 passos à frente. Você também deve fazer o maior número possível de jogadas; por exemplo, se tirar um 4 e um 3 e puder mover suas peças 4 ou 3 passos à frente, mas não ambas as opções, você deve mover as suas peças 4 passos à frente. Se os números dos dados forem repetidos, você pode usar cada dado duas vezes, totalizando 4 jogadas; por exemplo, se tirar um 5 duplo, poderá mover 4 peças, cada uma dando 5 passos à frente. Você pode mover suas peças para uma coluna vazia ou que esteja ocupada por peças suas, mas não pode movê-las para uma coluna ocupada por duas ou mais peças do seu oponente. Se houver apenas uma peça do oponente em uma coluna, essa peça torna-se uma “mancha”, e você pode mover uma de suas peças até essa coluna, de modo a atacar a mancha e movê-la para a barra no meio do tabuleiro. As peças movidas para a barra devem começar do início novamente, e os jogadores não podem mover as outras peças até que todas as suas peças estejam de volta no tabuleiro. Após mover todas as suas peças para a sua parte do t
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MULTIPLAYER BACKGAMMON - PRODUCT LICENSE INFORMATION
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