Ключевые слова: активная память, здание, община, соединять, дом, память, соседство, соседство, тропа, дорога, порядок, кратковременная память, деревня
В заброшенной деревне, дороги построенные сельчанами давным давно, теперь покрыты травой и мохом. Являясь историком, Ваша задача состоит в том, чтобы восстановить тропы, которые соединяют дома. На каждом уровне игры, Вам будет предоставлено определенное количество домов и тропы появятся одна за другой на несколько секунд. После того как тропы исчезли, Вам необходимо нажать на дома в том же порядке, чтобы дороги могли быть восстановлены. По мере Вашего развития в игре, количество домов увеличиться и тропы станут более сложными. Если Вы нажимаете на неправильный дом, игра заканчивается немедленно. Работайте осторожно, чтобы восстановить красоту древней общины!
Ключевые слова: active memory, building, community, connect, house, memory, neighborhood, neighbourhood, path, road, sequence, short-term memory, village, houses, memory games, mind games, path memory, paths, roads, sequential
In a deserted village, the paths constructed by the villagers long ago are now covered with grasses and moss. As an archaeologist, your task is to rebuild the paths which connect the houses. At each level of the game you will be presented a number of houses, and the paths will appear one by one for a few seconds. After the paths have vanished, you need to click the houses in the same sequence so that the roads can be reconstructed. As you advance in the game, the number of houses will increase and the paths will be more complicated. The game ends immediately if you click any wrong house. Work carefully to reproduce the beauty of the ancient community!
فى قرية مهجورة، الطرق التى بناها القرويون منذ فترة طويلة مغطاة الآن بالأعشاب والطحالب. كمؤرخ، مهمتك هى إعادة بناء الطرق التى تربط المنازل. فى كل مستوى من اللعبة سيتم عرض عدد من المنازل عليك، والمسارات سوف تظهر واحدة بعد الأخرى لثوان قليلة. بعد أن تختفى المسارات، تحتاج أن تنقر على المنازل بنفس التسلسل بحيث يمكن إعادة بناء الطرق. كلما تتقدم فى اللعبة، سوف يزيد عدد المنازل والمسارات ستصبح أكثر تعقيداً. تنتهى اللعبة فوراً إذا نقرت أى منزل خاطيء. اعمل بحرص لإحياء جمال المجتمع القديم! ................
Ключевые слова: la mémoire active, le bâtiment, la communauté, connecter, la maison, la mémoire, le voisinage, le voisinage, le chemin, la route, l’ordre, la mémoire à court-terme, le village
Dans un village désert, les chemins construits par les villageois il y a longtemps sont maintenant couverts d’herbe et la mousse. En tant qu’un historien, votre tâche est de reconstruire les chemins qui connectent les maisons. À chaque niveau du jeu vous serez présenté un nombre de maisons, et les chemins apparaîtront un par un pendant quelques secondes. Après que les chemins ont disparu, vous devrez cliquer sur les maisons dans le même ordre pour que les routes puissent être reconstruites. Comme vous vous avancez dans le jeu, le nombre de maisons augmentera et les chemins seront plus compliqués. Le jeu finit immédiatement si vous cliquez sur une mauvaise maison. Travaillez soigneusement pour reproduire la beauté de la communauté antique!
In einem verlassenen Dorf sind die vor langer Zeit von den Dorfbewohnern angelegten Pfade jetzt mit Gras und Moos zugewachsen. Als Historiker ist es Ihre Aufgabe, die Pfade wiederherzustellen, die die Häuser verbinden. Auf jeder Spielstufe erhalten Sie eine Anzahl Häuser und die Pfade werden nacheinander für ein paar Sekunden angezeigt. Wenn die Pfade wieder verschwunden sind, müssen Sie die Häuser in der gleichen Reihenfolge anklicken, damit die Straßen rekonstruiert werden können. Im Laufe des Spiels wird die Anzahl der Häuser erhöht und die Pfade werden zunehmend schwieriger. Das Spiel endet sofort, wenn Sie ein falsches Haus anklicken. Arbeiten Sie mit Sorgfalt, um die Schönheit der alten Gemeinde wiederherzustellen!
사람이 없는 마을에는 오래전에 만든 길이 풀로 뒤덮여 보이지 않습니다. 이 게임의 목표는 길을 다시 만들어 집들을 이어주는 것입니다. 단계마다 여러 집이 있고, 만들어야 할 길이 하나씩 나타났다가 잠시 후 사라집니다. 길이 사라지고 나면, 똑같은 순서로 집을 클릭해서 도로를 만듭니다. 단계가 올라갈수록 집의 수는 늘어나고 길은 더 복잡해집니다. 순서가 틀리면 즉시 게임이 끝납니다. 예전의 아름다웠던 마을을 되찾아 주십시오! .....................................................................................................................................................................................................................................................................
Ключевые слова: memória ativa, prédio, comunidade, conectar, casa, memória, vizinhança, bairro, caminho, estrada, sequência, memória de curto prazo, vila
Numa vila deserta, os caminhos construídos pelos seus habitantes há muito tempo estão cobertos de grama e musgo. Como um historiador, a sua tarefa é reconstruir os caminhos que conectam as casas. Em cada fase do jogo, você verá um certo número de casas, e os caminhos aparecerão um por um por alguns segundos. Assim que os caminhos sumirem, você deverá clicar nas casas na mesma sequência para reconstruir os caminhos. À medida que você avança no jogo, o número de casas aumenta e os caminhos tornam-se mais complicados. O jogo terminará imediatamente se você clicar numa casa errada. Trabalhe com cuidado para reproduzir a beleza da comunidade antiga!
Ключевые слова: memoria activa, construir, comunidad, conectar, casa, memoria, vecindario, senda, carretera, secuencia, memoria a corto plazo, pueblo
En un pueblo desierto, las sendas construidas por los aldeanos hace tiempo no fueron cubiertas por césped y musgo. Como historiador, tu tarea en reconstruir las sendas que conecten con las casas. En cada nivel del juego se te mostrarán un número de casas, y las sendas aparecerán una por una durante unos segundos. Después de que las sendas hayan desaparecido, tienes que clicar sobre las casas en la misma secuencia para que las carreteras puedan ser reconstruidas. Cuando avances en el juego, el número de casas incrementará y las sendas serán más complicadas. El juego terminará inmediatamente si clicas sobre una casa errónea. Trabaja con cuidado para reproducir la belleza de la comunidad antigua!
Разрешения на распространение: Please contact enquiry@novelgames.com for details.
PATH MEMORY - PRODUCT LICENSE INFORMATION
NOTICE TO USERS: CAREFULLY READ THE FOLLOWING LEGAL AGREEMENT. USE OF THE SOFTWARE PROVIDED WITH THIS AGREEMENT (THE "SOFTWARE") CONSTITUTES YOUR ACCEPTANCE OF THESE TERMS. IF YOU DO NOT AGREE TO THE TERMS OF THIS AGREEMENT, DO NOT INSTALL AND/OR USE THIS SOFTWARE. USER'S USE OF THIS SOFTWARE IS CONDITIONED UPON COMPLIANCE BY USER WITH THE TERMS OF THIS AGREEMENT.
1. LICENSE GRANT. Novel Games Limited grants you a license to use one copy of the version of this SOFTWARE on any one system for as many licenses as you purchase. "You" means the company, entity or individual whose funds are used to pay the license fee. "Use" means storing, loading, installing, executing or displaying the SOFTWARE. You may not modify the SOFTWARE or disable any licensing or control features of the SOFTWARE except as an intended part of the SOFTWARE's programming features. This license is not transferable to any other system, or to another organization or individual. You are expected to use the SOFTWARE on your system and to thoroughly evaluate its usefulness and functionality before making a purchase. This "try before you buy" approach is the ultimate guarantee that the SOFTWARE will perform to your satisfaction; therefore, you understand and agree that there is no refund policy for any purchase of the SOFTWARE.
2. OWNERSHIP. The SOFTWARE is owned and copyrighted by Novel Games Limited. Your license confers no title or ownership in the SOFTWARE and should not be construed as a sale of any right in the SOFTWARE .
3. COPYRIGHT. The SOFTWARE is protected by Hong Kong copyright law and international treaty provisions. You acknowledge that no title to the intellectual property in the SOFTWARE is transferred to you. You further acknowledge that title and full ownership rights to the SOFTWARE will remain the exclusive property of Novel Games Limited and you will not acquire any rights to the SOFTWARE except as expressly set forth in this license. You agree that any copies of the SOFTWARE will contain the same proprietary notices which appear on and in the SOFTWARE.
4. REVERSE ENGINEERING. You agree that you will not attempt to reverse compile, modify, translate, or disassemble the SOFTWARE in whole or in part.
5. NO OTHER WARRANTIES. NOVEL GAMES LIMITED DOES NOT WARRANT THAT THE SOFTWARE IS ERROR FREE. NOVEL GAMES LIMITED DISCLAIMS ALL OTHER WARRANTIES WITH RESPECT TO THE SOFTWARE, EITHER EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO IMPLIED WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF THIRD PARTY RIGHTS. SOME JURISDICTIONS DO NOT ALLOW THE EXCLUSION OF IMPLIED WARRANTIES OR LIMITATIONS ON HOW LONG AN IMPLIED WARRANTY MAY LAST, OR THE EXCLUSION OR LIMITATION OF INCIDENTAL OR CONSEQUENTIAL DAMAGES, SO THE ABOVE LIMITATIONS OR EXCLUSIONS MAY NOT APPLY TO YOU. THIS WARRANTY GIVES YOU SPECIFIC LEGAL RIGHTS AND YOU MAY ALSO HAVE OTHER RIGHTS WHICH VARY FROM JURISDICTION TO JURISDICTION.
6. SEVERABILITY. In the event of invalidity of any provision of this license, the parties agree that such invalidity shall not affect the validity of the remaining portions of this license.
7. NO LIABILITY FOR CONSEQUENTIAL DAMAGES. IN NO EVENT SHALL NOVEL GAMES LIMITED OR ITS SUPPLIERS BE LIABLE TO YOU FOR ANY CONSEQUENTIAL, SPECIAL, INCIDENTAL OR INDIRECT DAMAGES OF ANY KIND ARISING OUT OF THE DELIVERY, PERFORMANCE OR USE OF THE SOFTWARE, EVEN IF NOVEL GAMES LIMITED HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. IN NO EVENT WILL NOVEL GAMES LIMITED'S LIABILITY FOR ANY CLAIM, WHETHER IN CONTRACT, TORT OR ANY OTHER THEORY OF LIABILITY, EXCEED THE LICENSE FEE PAID BY YOU, IF ANY.
8. GOVERNING LAW. This license will be governed by the laws of Hong Kong and international treaties.
9. ENTIRE AGREEMENT. This is the entire agreement between you and Novel Games Limited which supersedes any prior agreement or understanding, whether written or oral, relating to the subject matter of this license.